GuildHall

What Guildhall does

Find a table that actually fits.

The right table starts at the Guildhall. Guildhall matches tabletop players, GMs, and organizers around the things that decide whether a table lasts past session three: schedule, system, expectations, and the lines you do not want crossed at your table.

Compatibility-first matching

A real fit score, not a sorted inbox.

Every table on the Quest Board carries a 100-point compatibility score built from schedule overlap, system, format, language, location, experience, and commitment. You see why a table fits, and what works against it, before you ever apply. The score is a gate, not just a sort: a hard mismatch keeps a table out of your default view instead of making you reject it by hand.

Private content boundaries

Set the lines once. They are never on display.

Twenty-two categories of content, set on a five-point ladder from hard no to prefer included. Organizers describe their tables the same way. A hard incompatibility blocks the listing before you see it. Your individual answers stay private. Organizers see compatibility, never your specific boundaries.

Scheduling that respects timezones

The Timetable, instead of a Doodle screenshot in a Discord pin.

Sessions are stored in UTC and shown in your local time automatically. Players see everything they have coming up across every table. Organizers see what they are running. RSVPs, attendance, reschedules, and cancellations all live in one place, and a session in another country still lands on your calendar at the right hour.

Tools built for organizers

The Study handles the work a GM usually does in five tabs.

Whether you run one table or a club with twenty, the Study keeps listings, applicants, sessions, and rosters in one workspace. Review applications with the compatibility breakdown attached, approve or waitlist, schedule sessions, and mark attendance without leaving the page.

Reliability that travels

Show-up history that a new table can read on the first application.

The Ledger is a pillar-aware reputation layer. Attendance and completion history move with you between games, groups, and cities, so a table you have never played with can trust the signal. It is earned through showing up, not bought.

Three pillars, one Hall

RPGs, miniatures, and trading card games, without re-learning anything.

RPG Tables (D&D, Pathfinder, Call of Cthulhu, and more), Battle Tables (Warhammer 40K, Kill Team, Battletech, and more), and Card Tables (Magic, Pokemon, Lorcana, and more). Each pillar captures the right detail while the matching, scheduling, and reliability layers stay the same.

Online, local, or hybrid, worldwide

Every listing is tagged online, local, or hybrid, and filtered by country and region. A player in Berlin, Austin, or Manchester sees the right local tables for in-person play and the full international pool for online games.

What Guildhall is not

It is not a virtual tabletop, a forum, or a generic social network. It does not host your sessions or replace your VTT. It finds you the right table, then helps you keep it running. For the actual play, you use the setup you already like.

Find your table at GuildHall.

Joining the Hall and finding tables is free. Set your profile, your boundaries, and your preferences, then let the Quest Board rank every listing by how well it actually fits you.

Have questions? Read the FAQ.