The Plan: What we're building at Guildhall
By The Guildhall Team
Finding the right table is mostly luck right now. You join a Discord, you scroll a subreddit, you ask a friend's friend who might be running something. Sometimes it works. Often the schedule conflicts the second week, or someone's idea of a heist campaign turns out to be a horror campaign, and you realize you were never going to be the same table.
Guildhall is being built to fix that. Not by being a virtual tabletop, not by hosting your sessions, not by being another forum. We are the layer that matches players, GMs, and organizers around how they actually want to play, and helps them keep the table running once they find it.
This post lays out what's already taking shape, what's coming next, and what we're listening for as we build.
Three pillars, one Hall
Tabletop isn't one hobby. It's three (or more) overlapping ones, and most existing tools force them to share a UI that wasn't designed for any of them.
We start with three first-class pillars. RPG Tables for campaigns and one-shots. Battle Tables for miniatures and wargames. Card Tables for TCG pods, drafts, and Commander nights. Each pillar gets the right detail on listings: a Pathfinder campaign cares about content boundaries and homebrew level; a Kill Team league cares about painted standard and point limits; an EDH pod cares about power level and a proxy policy. Same Hall, different rooms. You only see the detail that matters for what you're trying to do.
Board games, LARP, and organized play are on the roadmap. Generic, flexible infrastructure was a deliberate choice up front so they plug in without redesigning the platform.
Compatibility-first matching
The single biggest problem with today's tools is that they only match on availability. Two people might both be "free Thursday nights" and "interested in D&D," but if one wants a tactically-tight West Marches-style campaign and the other wants a casual rules-light story arc, the table won't last.
Guildhall scores compatibility on a 100-point scale across schedule overlap (30), pillar fit (25), system / format / language (20), location (10), experience (10), and commitment (5). The score is computed server-side when you view a listing, and the snapshot is preserved on every application. Most tools tell you whether a table is open. We tell you why it's a good fit, or what's working against it, before you commit.
Behind the score is a layer of explicit signals players set on themselves: preferred systems, playstyle tags, tone tags, voice / video preferences, experience level, and the commitment level you can sustain. Those signals don't live on a public profile and they don't leak between tables.
Content boundaries that stay private
Every RPG table has lines and veils. Most platforms make you either skip the conversation entirely or put your sensitive content preferences on a public profile that strangers can browse.
Guildhall takes a different approach. You mark 22 categories of content with how you want them handled (hard no, prefer not, fine, on theme, prefer), and we use that to gate listings before you ever see them. A table that has "graphic body horror" marked as a key theme will be flagged as a hard-incompatible match for a player who set "hard no" on that category, and the listing won't show up in your default Quest Board view.
Crucially, your content boundaries are private by default. The listing organizer doesn't see your individual preferences. They see compatibility: fit, not fit, or worth a conversation. You keep the right to share what's behind the answer if and when you choose to.
The four surfaces
The product is shaped around four daily surfaces.
The Tavern is your home in the Hall. Your profile, your preferences, your boundaries, your availability, and the tables you've saved, applied to, or are sitting at. It's a private surface (only you see most of it), and it's where the signals that drive compatibility live.
The Quest Board is where every open opportunity sits. Listings for one-shots, campaigns, leagues, drafts, painting nights, and tournaments. Filters by pillar, system, format, region, language, schedule window. And, the part that matters, sorted by your personal compatibility score first.
The Study is the organizer's workspace. Create a listing, manage applications, define content boundaries, set the schedule, handle waitlists, and run the table once it's seated. A solo GM and a club with twenty tables use the same infrastructure.
The Hourglass is scheduling and attendance. Sessions live here with RSVP, attendance marking, and a clean view of what's coming next for both organizers and players. No more screenshots of Doodle polls glued into Discord pins.
(Campfire, which is where you're reading this, is the long-form layer: guides, stories, and updates as we build.)
Reliability that travels with you
Every existing platform resets your credibility when you move groups. Guildhall is building a reputation layer that's pillar-aware, organizer-vouched, and gameplay-honest: did you show up, did you communicate about absences, did you finish what you started. Reputation is summary-level, not a public scoreboard, and players control how much of it is visible on their profile.
This is what unlocks the harder stuff in the future. Applications that prioritize reliable players for high-commitment campaigns, organizers who can run serious leagues with confidence that nobody no-shows the championship, and players who can carry their track record into a new city or a new game.
For organizers, clubs, and venues
We're building the player surface and the organizer surface at the same time because tabletop only works when both sides do.
For solo GMs: a single workspace to keep a campaign moving. Listing, applications, sessions, attendance, and a roster that survives the months when life gets in the way.
For clubs and venues: tools for running multiple tables under one banner. Manage rosters across leagues, coordinate event nights, surface featured events to your local community, and use reputation to keep your tables healthy.
Founding GMs and founding organizers get early access, a dedicated launch cohort, and a direct line into what we build next. If that's you, the Founding GM funnel is the right place to land.
What it costs, and what being early gets you
Guildhall is free to use, and it always will be for the core of finding a table and keeping it running. We pay for it with ads. They are kept tasteful and out of your way: a slot in the margins and the occasional card in a long list, never inside the flow of applying, scheduling, or running a game. Ads never buy anyone better matches, better visibility, or earlier scheduling slots. Compatibility is the whole product; if money could skip the queue, the product would be broken.
Founding GMs get the badge permanently and an ad-free Hall for life. Founding Members (the broader early cohort) get the persistent feedback channel and their own badge. Down the line we may sell a few cosmetics (profile flair, and the candle-lit Torchlight theme), but those are paint, never advantage.
Guild Invites are how the Hall opens at a sustainable pace. Every account gets a personal invite link; bringing verified adventurers and GMs into the Hall unlocks a small ladder of founder titles: Spark of the Hall, Lanternbearer, Table Founder, Guild Pioneer, Founding Recruiter. Titles travel with your profile. None of it is grindy gamification. It's a quiet way to mark the people who lit the candles at the start.
What's next, and how to shape it
This is the Foundation Release: waitlist, compatibility engine, three pillars, the four surfaces, RLS-protected data, daylight theme. Auth and the full app routes open to the founding cohorts first, then everyone.
Near-term priorities we're working through: live waitlist confirmation email (in flight) on a domain-verified sender; generic board games as the fourth pillar with the same listing-and-matching infrastructure as the first three; organized play integration for official events, ladder play, and store event syndication; a mobile-friendly web product from day one with native to follow.
The roadmap is intentionally short. The most valuable thing you can do right now, more valuable than reading any roadmap, is tell us what's missing.
That's why every page of this site has a feedback form. Feature requests, rough edges, partnership ideas, pricing thoughts. We read all of it, and the best ideas shape what we build before launch.
If you haven't joined the waitlist yet, that's the first step. Then send a note via the feedback form on the homepage and tell us what kind of table you're looking for, and what would make Guildhall a no-brainer for your group. We'll be in touch.