Campfire
Stories, guides, dispatches, FAQ, and the road ahead.
Tinder-for-D&D Was the Right Instinct. Here's What Compatibility-First Group-Finding Actually Looks Like
Tinder for D&D got matchmaking right and dating wrong. Guildhall is the compatibility-first group-finder for tables that last past session three.
By The Guildhall Team
The Case for Content Boundaries at Every Table
Content boundaries and safety tools are not about censoring your game. They are what lets a table go to intense places safely. Here is the case for using them.
By The Guildhall Team
Online vs In-Person D&D: Which Is Right for You?
Online vs in-person D&D, compared honestly: scheduling, immersion, cost, and access. A clear breakdown to help you pick the format that actually fits your life.
By The Guildhall Team
The Plan: What we're building at Guildhall
Finding the right table is mostly luck right now. Here's the whole plan: pillars, compatibility-first matching, content boundaries, and the surfaces that hold it together.
By The Guildhall Team
Finding a D&D Group as a Busy Adult
Finding a D&D group as a working adult is a scheduling problem first. Here is how to find a table that fits a real life, not the life you had at nineteen.
By The Guildhall Team
Why Tabletop Groups Fall Apart by Session Three
Most tabletop groups that collapse do it around session three. Here is why it happens, and the four mismatches that quietly kill a campaign before it gets going.
By The Guildhall Team
The Ghosting Problem in Tabletop Gaming
Ghosting is the most common way tabletop groups end: no fight, just silence. Here is why it happens in TTRPGs and what a healthier group-finding culture looks like.
By The Guildhall Team
What "The Right Table" Actually Means
Everyone says find the right table. Here is what right actually means in practice, and why an open seat and a good fit are not the same thing.
By The Guildhall Team